AI Insights · Timothy · April 2022
Top 5 Card Battler Apps Performance in Norway Q1 2022
Explore the performance metrics of the top 5 card battler applications on a unified platform in Norway during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 card battler applications in Norway showcased varied performance trends on a unified platform, as observed through Sensor Tower's data. Here’s a detailed look at their weekly downloads, revenue, and active users.
Mighty Party: Battle Heroes experienced fluctuations in its weekly revenue, starting with approximately $6.3K in late December and peaking again at around $5.9K in mid-January. However, the revenue saw a general decline towards the end of March, settling at approximately $4.1K. Weekly downloads for the app started at about 951 and decreased consistently, ending the quarter with around 333 downloads. Meanwhile, weekly active users saw a downward trend from 9.9K at the beginning of the quarter to about 7.5K by the end of March.
Hearthstone from Blizzard Entertainment saw a notable spike in weekly revenue in mid-February, reaching approximately $5.6K. The revenue, however, varied throughout the quarter, concluding with around $2.7K at the end of March. The app's weekly downloads remained relatively low, fluctuating between 75 and 175, while the number of active users hovered around 4.6K to 5K throughout the quarter.
WWE SuperCard - Battle Cards showed a peak in revenue at the end of March with approximately $1.7K, after experiencing a dip mid-quarter to around $764. Weekly downloads for the game were minimal, starting at 33 and ending at 51. The active user base remained stable, averaging around 360 users throughout the quarter.
Magic: The Gathering Arena had its highest weekly revenue in mid-February, reaching approximately $1.8K. The revenue showed some consistency but ended the quarter at around $600. The app's downloads started at 154 and dropped to about 50 by the end of March. Active users also saw a decline from 630 to approximately 424 by the end of the quarter.
Lastly, Yu-Gi-Oh! Duel Links from KONAMI experienced its highest revenue in early January with approximately $1.8K. The revenue saw a consistent decline, ending the quarter at around $296. Weekly downloads were highest at the end of February with 187 but dropped to 18 by the end of March. The active user base started at 789 and decreased to about 620 by the end of the quarter.
These insights are based on Sensor Tower data, and more detailed information can be found on their platform.